packet_send();
packet_write_wait();
- /* Grabbing control of execution and spinning until we get what
+ /*
+ * Grabbing control of execution and spinning until we get what
* we want is probably rude, but it seems to work properly, and
* the client *should* be in lock-step with us, so the loop should
- * only be traversed once. */
+ * only be traversed once.
+ */
while(context_pam2.finished == 0) {
done = 1;
dispatch_run(DISPATCH_BLOCK, &done, appdata_ptr);