*/
#include "includes.h"
-#include "log.h"
-RCSID("$Id$");
+#include <sys/types.h>
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdarg.h>
+
+#include "log.h"
#ifndef HAVE_ARC4RANDOM
static int rc4_ready = 0;
static RC4_KEY rc4;
-unsigned int arc4random(void)
+unsigned int
+arc4random(void)
{
unsigned int r = 0;
static int first_time = 1;
return(r);
}
-void arc4random_stir(void)
+void
+arc4random_stir(void)
{
unsigned char rand_buf[SEED_SIZE];
int i;
rc4_ready = REKEY_BYTES;
}
#endif /* !HAVE_ARC4RANDOM */
+
+#ifndef ARC4RANDOM_BUF
+void
+arc4random_buf(void *_buf, size_t n)
+{
+ size_t i;
+ u_int32_t r = 0;
+ char *buf = (char *)_buf;
+
+ for (i = 0; i < n; i++) {
+ if (i % 4 == 0)
+ r = arc4random();
+ buf[i] = r & 0xff;
+ r >>= 8;
+ }
+ i = r = 0;
+}
+#endif /* !HAVE_ARC4RANDOM_BUF */
+
+#ifndef ARC4RANDOM_UNIFORM
+/*
+ * Calculate a uniformly distributed random number less than upper_bound
+ * avoiding "modulo bias".
+ *
+ * Uniformity is achieved by generating new random numbers until the one
+ * returned is outside the range [0, 2**32 % upper_bound). This
+ * guarantees the selected random number will be inside
+ * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
+ * after reduction modulo upper_bound.
+ */
+u_int32_t
+arc4random_uniform(u_int32_t upper_bound)
+{
+ u_int32_t r, min;
+
+ if (upper_bound < 2)
+ return 0;
+
+#if (ULONG_MAX > 0xffffffffUL)
+ min = 0x100000000UL % upper_bound;
+#else
+ /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
+ if (upper_bound > 0x80000000)
+ min = 1 + ~upper_bound; /* 2**32 - upper_bound */
+ else {
+ /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
+ min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
+ }
+#endif
+
+ /*
+ * This could theoretically loop forever but each retry has
+ * p > 0.5 (worst case, usually far better) of selecting a
+ * number inside the range we need, so it should rarely need
+ * to re-roll.
+ */
+ for (;;) {
+ r = arc4random();
+ if (r >= min)
+ break;
+ }
+
+ return r % upper_bound;
+}
+#endif /* !HAVE_ARC4RANDOM_UNIFORM */