/* $Header$ * * Generic hash table routines. Uses integer keys to store char * values. * * (c) Copyright 1988 by the Massachusetts Institute of Technology. * For copying and distribution information, please see the file * . */ #include #include #include #include extern char *malloc(); #define NULL 0 #define hash_func(h, key) (key >= 0 ? (key % h->size) : (-key % h->size)) /* Create a hash table. The size is just a hint, not a maximum. */ struct hash *create_hash(size) int size; { struct hash *h; h = (struct hash *) malloc(sizeof(struct hash)); if (h == (struct hash *) NULL) return((struct hash *) NULL); h->size = size; h->data = (struct bucket **) malloc(size * sizeof(char *)); if (h->data == (struct bucket **) NULL) { free(h); return((struct hash *) NULL); } memset(h->data, 0, size * sizeof(char *)); return(h); } /* Lookup an object in the hash table. Returns the value associated with * the key, or NULL (thus NULL is not a very good value to store...) */ char *hash_lookup(h, key) struct hash *h; register int key; { register struct bucket *b; b = h->data[hash_func(h, key)]; while (b && b->key != key) b = b->next; if (b && b->key == key) return(b->data); else return(NULL); } /* Update an existing object in the hash table. Returns 1 if the object * existed, or 0 if not. */ int hash_update(h, key, value) struct hash *h; register int key; char *value; { register struct bucket *b; b = h->data[hash_func(h, key)]; while (b && b->key != key) b = b->next; if (b && b->key == key) { b->data = value; return(1); } else return(0); } /* Store an item in the hash table. Returns 0 if the key was not previously * there, 1 if it was, or -1 if we ran out of memory. */ int hash_store(h, key, value) struct hash *h; register int key; char *value; { register struct bucket *b, **p; p = &(h->data[hash_func(h, key)]); if (*p == NULL) { b = *p = (struct bucket *) malloc(sizeof(struct bucket)); if (b == (struct bucket *) NULL) return(-1); b->next = NULL; b->key = key; b->data = value; return(0); } for (b = *p; b && b->key != key; b = *p) p = (struct bucket **) *p; if (b && b->key == key) { b->data = value; return(1); } b = *p = (struct bucket *) malloc(sizeof(struct bucket)); if (b == (struct bucket *) NULL) return(-1); b->next = NULL; b->key = key; b->data = value; return(0); } /* Search through the hash table for a given value. For each piece of * data with that value, call the callback proc with the corresponding key. */ hash_search(h, value, callback) struct hash *h; register char *value; void (*callback)(); { register struct bucket *b, **p; for (p = &(h->data[h->size - 1]); p >= h->data; p--) { for (b = *p; b; b = b->next) { if (b->data == value) (*callback)(b->key); } } } /* Step through the hash table, calling the callback proc with each key. */ hash_step(h, callback, hint) struct hash *h; void (*callback)(); char *hint; { register struct bucket *b, **p; for (p = &(h->data[h->size - 1]); p >= h->data; p--) { for (b = *p; b; b = b->next) { (*callback)(b->key, b->data, hint); } } } /* Deallocate all of the memory associated with a table */ hash_destroy(h) struct hash *h; { register struct bucket *b, **p, *b1; for (p = &(h->data[h->size - 1]); p >= h->data; p--) { for (b = *p; b; b = b1) { b1 = b->next; free(b); } } }