/* * aim_conn.c * * Does all this gloriously nifty connection handling stuff... * */ #include /* * Clears out connection list, killing remaining connections. */ void aim_connrst(struct aim_session_t *sess) { faim_mutex_init(&sess->connlistlock); if (sess->connlist) { struct aim_conn_t *cur = sess->connlist, *tmp; while(cur) { tmp = cur->next; aim_conn_close(cur); free(cur); cur = tmp; } } sess->connlist = NULL; return; } /* * Gets a new connection structure. */ struct aim_conn_t *aim_conn_getnext(struct aim_session_t *sess) { struct aim_conn_t *newconn, *cur; if (!(newconn = malloc(sizeof(struct aim_conn_t)))) return NULL; memset(newconn, 0, sizeof(struct aim_conn_t)); aim_conn_close(newconn); newconn->next = NULL; faim_mutex_lock(&sess->connlistlock); if (sess->connlist == NULL) sess->connlist = newconn; else { for (cur = sess->connlist; cur->next; cur = cur->next) ; cur->next = newconn; } faim_mutex_unlock(&sess->connlistlock); return newconn; } static void aim_conn_init(struct aim_conn_t *deadconn) { if (!deadconn) return; deadconn->fd = -1; deadconn->subtype = -1; deadconn->type = -1; deadconn->seqnum = 0; deadconn->lastactivity = 0; deadconn->forcedlatency = 0; deadconn->handlerlist = NULL; deadconn->priv = NULL; faim_mutex_init(&deadconn->active); faim_mutex_init(&deadconn->seqnum_lock); return; } void aim_conn_kill(struct aim_session_t *sess, struct aim_conn_t **deadconn) { struct aim_conn_t *cur; if (!deadconn || !*deadconn) return; faim_mutex_lock(&sess->connlistlock); if (sess->connlist == NULL) ; else if (sess->connlist->next == NULL) { if (sess->connlist == *deadconn) sess->connlist = NULL; } else { cur = sess->connlist; while (cur->next) { if (cur->next == *deadconn) { cur->next = cur->next->next; break; } cur = cur->next; } } faim_mutex_unlock(&sess->connlistlock); /* XXX: do we need this for txqueue too? */ aim_rxqueue_cleanbyconn(sess, *deadconn); aim_conn_close(*deadconn); if ((*deadconn)->priv) free((*deadconn)->priv); free(*deadconn); deadconn = NULL; return; } void aim_conn_close(struct aim_conn_t *deadconn) { int typesav = -1, subtypesav = -1; void *privsav = NULL; faim_mutex_destroy(&deadconn->active); faim_mutex_destroy(&deadconn->seqnum_lock); if (deadconn->fd >= 3) close(deadconn->fd); if (deadconn->handlerlist) aim_clearhandlers(deadconn); typesav = deadconn->type; subtypesav = deadconn->subtype; if (deadconn->priv && (deadconn->type != AIM_CONN_TYPE_RENDEZVOUS)) { free(deadconn->priv); deadconn->priv = NULL; } privsav = deadconn->priv; aim_conn_init(deadconn); deadconn->type = typesav; deadconn->subtype = subtypesav; deadconn->priv = privsav; return; } struct aim_conn_t *aim_getconn_type(struct aim_session_t *sess, int type) { struct aim_conn_t *cur; faim_mutex_lock(&sess->connlistlock); for (cur = sess->connlist; cur; cur = cur->next) { if (cur->type == type) break; } faim_mutex_unlock(&sess->connlistlock); return cur; } /* * aim_newconn(type, dest) * * Opens a new connection to the specified dest host of type type. * * TODO: fix for proxies * FIXME: Return errors in a more sane way. * */ struct aim_conn_t *aim_newconn(struct aim_session_t *sess, int type, char *dest) { struct aim_conn_t *connstruct; int ret; struct sockaddr_in sa; struct hostent *hp; u_short port = FAIM_LOGIN_PORT; char *host = NULL; int i=0; if ((connstruct=aim_conn_getnext(sess))==NULL) return NULL; faim_mutex_lock(&connstruct->active); connstruct->type = type; if (!dest) { /* just allocate a struct */ connstruct->fd = -1; connstruct->status = 0; faim_mutex_unlock(&connstruct->active); return connstruct; } /* * As of 23 Jul 1999, AOL now sends the port number, preceded by a * colon, in the BOS redirect. This fatally breaks all previous * libfaims. Bad, bad AOL. * * We put this here to catch every case. * */ for(i=0;istatus = (h_errno | AIM_CONN_STATUS_RESOLVERR); faim_mutex_unlock(&connstruct->active); return connstruct; } memset(&sa.sin_zero, 0, 8); sa.sin_port = htons(port); memcpy(&sa.sin_addr, hp->h_addr, hp->h_length); sa.sin_family = hp->h_addrtype; connstruct->fd = socket(hp->h_addrtype, SOCK_STREAM, 0); ret = connect(connstruct->fd, (struct sockaddr *)&sa, sizeof(struct sockaddr_in)); if(ret < 0) { connstruct->fd = -1; connstruct->status = (errno | AIM_CONN_STATUS_CONNERR); faim_mutex_unlock(&connstruct->active); return connstruct; } faim_mutex_unlock(&connstruct->active); return connstruct; } int aim_conngetmaxfd(struct aim_session_t *sess) { int j = 0; struct aim_conn_t *cur; faim_mutex_lock(&sess->connlistlock); for (cur = sess->connlist; cur; cur = cur->next) { if (cur->fd > j) j = cur->fd; } faim_mutex_unlock(&sess->connlistlock); return j; } int aim_countconn(struct aim_session_t *sess) { int cnt = 0; struct aim_conn_t *cur; faim_mutex_lock(&sess->connlistlock); for (cur = sess->connlist; cur; cur = cur->next) cnt++; faim_mutex_unlock(&sess->connlistlock); return cnt; } /* * aim_select(timeout) * * Waits for a socket with data or for timeout, whichever comes first. * See select(2). * * Return codes in *status: * -1 error in select() (NULL returned) * 0 no events pending (NULL returned) * 1 outgoing data pending (NULL returned) * 2 incoming data pending (connection with pending data returned) * * XXX: we could probably stand to do a little courser locking here. * */ struct aim_conn_t *aim_select(struct aim_session_t *sess, struct timeval *timeout, int *status) { struct aim_conn_t *cur; fd_set fds; int maxfd = 0; int i; faim_mutex_lock(&sess->connlistlock); if (sess->connlist == NULL) { faim_mutex_unlock(&sess->connlistlock); *status = -1; return NULL; } faim_mutex_unlock(&sess->connlistlock); /* * If we have data waiting to be sent, return immediatly */ if (sess->queue_outgoing != NULL) { *status = 1; return NULL; } FD_ZERO(&fds); maxfd = 0; faim_mutex_lock(&sess->connlistlock); for (cur = sess->connlist; cur; cur = cur->next) { FD_SET(cur->fd, &fds); if (cur->fd > maxfd) maxfd = cur->fd; } faim_mutex_unlock(&sess->connlistlock); if ((i = select(maxfd+1, &fds, NULL, NULL, timeout))>=1) { faim_mutex_lock(&sess->connlistlock); for (cur = sess->connlist; cur; cur = cur->next) { if (FD_ISSET(cur->fd, &fds)) { *status = 2; faim_mutex_unlock(&sess->connlistlock); return cur; } } } faim_mutex_unlock(&sess->connlistlock); *status = i; /* may be 0 or -1 */ return NULL; /* no waiting or error, return */ } int aim_conn_isready(struct aim_conn_t *conn) { if (conn) return (conn->status & 0x0001); return -1; } int aim_conn_setstatus(struct aim_conn_t *conn, int status) { int val; if (!conn) return -1; faim_mutex_lock(&conn->active); val = conn->status ^= status; faim_mutex_unlock(&conn->active); return val; } int aim_conn_setlatency(struct aim_conn_t *conn, int newval) { if (!conn) return -1; faim_mutex_lock(&conn->active); conn->forcedlatency = newval; conn->lastactivity = 0; /* reset this just to make sure */ faim_mutex_unlock(&conn->active); return 0; } void aim_session_init(struct aim_session_t *sess) { if (!sess) return; memset(sess, 0, sizeof(struct aim_session_t)); aim_connrst(sess); sess->queue_outgoing = NULL; sess->queue_incoming = NULL; sess->pendingjoin = NULL; aim_initsnachash(sess); sess->snac_nextid = 0x00000001; /* * This must always be set. Default to the queue-based * version for back-compatibility. */ sess->tx_enqueue = &aim_tx_enqueue__queuebased; return; }