/*
- * Copyright (c) 1999-2000 Damien Miller. All rights reserved.
+ * Copyright (c) 1999,2000,2004 Damien Miller <djm@mindrot.org>
*
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
*
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "includes.h"
-#include "log.h"
-RCSID("$Id$");
+#include <sys/types.h>
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdarg.h>
+
+#include "log.h"
#ifndef HAVE_ARC4RANDOM
static int rc4_ready = 0;
static RC4_KEY rc4;
-unsigned int arc4random(void)
+unsigned int
+arc4random(void)
{
unsigned int r = 0;
static int first_time = 1;
if (rc4_ready <= 0) {
- if (!first_time)
+ if (first_time)
seed_rng();
first_time = 0;
arc4random_stir();
return(r);
}
-void arc4random_stir(void)
+void
+arc4random_stir(void)
{
unsigned char rand_buf[SEED_SIZE];
+ int i;
memset(&rc4, 0, sizeof(rc4));
- if (!RAND_bytes(rand_buf, sizeof(rand_buf)))
+ if (RAND_bytes(rand_buf, sizeof(rand_buf)) <= 0)
fatal("Couldn't obtain random bytes (error %ld)",
ERR_get_error());
RC4_set_key(&rc4, sizeof(rand_buf), rand_buf);
+
+ /*
+ * Discard early keystream, as per recommendations in:
+ * http://www.wisdom.weizmann.ac.il/~itsik/RC4/Papers/Rc4_ksa.ps
+ */
+ for(i = 0; i <= 256; i += sizeof(rand_buf))
+ RC4(&rc4, sizeof(rand_buf), rand_buf, rand_buf);
+
memset(rand_buf, 0, sizeof(rand_buf));
rc4_ready = REKEY_BYTES;
}
#endif /* !HAVE_ARC4RANDOM */
+
+#ifndef ARC4RANDOM_BUF
+void
+arc4random_buf(void *_buf, size_t n)
+{
+ size_t i;
+ u_int32_t r = 0;
+ char *buf = (char *)_buf;
+
+ for (i = 0; i < n; i++) {
+ if (i % 4 == 0)
+ r = arc4random();
+ buf[i] = r & 0xff;
+ r >>= 8;
+ }
+ i = r = 0;
+}
+#endif /* !HAVE_ARC4RANDOM_BUF */
+
+#ifndef ARC4RANDOM_UNIFORM
+/*
+ * Calculate a uniformly distributed random number less than upper_bound
+ * avoiding "modulo bias".
+ *
+ * Uniformity is achieved by generating new random numbers until the one
+ * returned is outside the range [0, 2**32 % upper_bound). This
+ * guarantees the selected random number will be inside
+ * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
+ * after reduction modulo upper_bound.
+ */
+u_int32_t
+arc4random_uniform(u_int32_t upper_bound)
+{
+ u_int32_t r, min;
+
+ if (upper_bound < 2)
+ return 0;
+
+#if (ULONG_MAX > 0xffffffffUL)
+ min = 0x100000000UL % upper_bound;
+#else
+ /* Calculate (2**32 % upper_bound) avoiding 64-bit math */
+ if (upper_bound > 0x80000000)
+ min = 1 + ~upper_bound; /* 2**32 - upper_bound */
+ else {
+ /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
+ min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
+ }
+#endif
+
+ /*
+ * This could theoretically loop forever but each retry has
+ * p > 0.5 (worst case, usually far better) of selecting a
+ * number inside the range we need, so it should rarely need
+ * to re-roll.
+ */
+ for (;;) {
+ r = arc4random();
+ if (r >= min)
+ break;
+ }
+
+ return r % upper_bound;
+}
+#endif /* !HAVE_ARC4RANDOM_UNIFORM */